![]() ![]() ![]() JK is good, jump punch is kinda tight and ball like, and is easily counterable. Sweeps have good range and recovery is the same as female ninjas. LPs are really good for double run jabbing mid screen, they keep in tight on the opponent because you have to be closer to connect them. The robot Ninja roundhouse is late on the hit and has some funky corner issues, good range, low height, better on far away jump ins, but if you can time an aaRH you might as well try and aaHP to teleport uppercut. Standing HK is topps, uppercuts are somewhat bad in the sense they tend to miss in crucial situations similarly to Kung Lao's, for instance you have to take a step in if you want to counter a punishable move sometimes to hit an uppercut.
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